Alright, I understand this one could be slightly hard to do. I wont be giving my codes out but I believe that almost anyone can kinda improvise on codes if I give a basic....especially procs
All I want is suggestions and examples of how it can be done. Take, for instance, Attacks. I know that at some point I will need to take out the custom attacks and actually get accurate attacks built in. Well, since this game isn't exactly turn-based (though I will take suggestions of how I could do that) I need to slightly twist attacks up a bit.
example- Toxic Spikes will cause little purple spikes to be on the ground and, if stepped on, cause poison status. Then provide a possible code.
I am also an amateur coder still...well...I'm not THAT bad but it would be good for tips to smoothen my coding. If in the game you encounter a bug and are sure you know how to fix it, you can post that here too...but that's when the game gets back up of course ^^'
Rewards- Like the other two, mentioning in the credits and extra perks. rewards suggestions are acceptable but dont expect immediate GM (check 'GMs' topic plz)
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-Bug Test Results
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I promise to never become a robot. I promise to be as active as i can. I promise to start all players with a clean slate. I promise to stay myself and not let the game or ownership change me. Most of all, I promise to listen to the players, and try their ideas as to what should and shouldnt be done.